Witches, and Warlocks
Info
Witches, and Warlocks are humans that have the ability to draw energy from the forces of nature, and channel it into a raw energy called magic. They can cast many types of spells, and have many different abilities that are just inherent, and not spell related at all. Magic can be classed as black, and white, and at other times neutral depending on how you use it. The ability to use magic is heredity, and can not be learned. Most magic users begin to develop paranormal abilities when they are teenagers. Witches can use Talismans, and Candles to enhance their power, and allow them to cast more difficult spells with ease. A witches abilities will begin to surface when they are about 14. Overuse of their abilities usually manifest as a nosebleed, or them passing out. If a witch is more than 3 years older than you she is stronger than you.
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New Witches (Ages 14-18)- You have just discovered your powers, and aren't very experienced with them yet. You only have access to the basic abilities.
[/b] The ability to see into the past, and future. If your a newbie at this though you can't choose when it happens, but it will trigger more frequently on a supernatural creature.
Pain Infliction: You can cause immense pain to supernatural creatures, equivalent to a headache, but you can't sustain it for long, and it tires you out after prolonged use.
Spell Casting: You can cast minor spells, and greater spells with the help of other Witches/Warlocks.
Channeling: With the help of another Magic User you can channel their energy as long as you have something of theirs.
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Adept Witches (Ages 19-23)- You have been practicing, and are a lot better than you were before. Some things are still difficult, but your getting there.
[/b] You can now look for specific events, but it is still sporadic at best, and you will catch glimpses of what you are looking.
Pain Infliction: You can cause even more pain than before going straight from headache to a massive migraine, that will linger even once you are done.
Spell Casting: Minor spells are easy for you, and you can do some moderate spells by yourself, but at a great drain of energy. Harder, and more complicated spells will still require help.
Channeling: Your ability to channel has gotten better, and you can even start drawing power from the element of fire.
Telekinesis: You have garnered a new ability, but it is costly, and you can at best lift an object the size, and weight of a basketball.
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Advanced Witches (Ages 24-32)- You are a force to be reckoned with, and not many would dare to mess with you if they knew your abilities.
[/b] Finding the things you want is easier, and you can search them for, and see what you need to from the eyes of the person.
Pain Infliction: Your Pain Infliction gets another boost in power, and you can even harm humans with it now. It is so strong that it will force people on their knee's before you.
Spell Casting: Minor spells are like child's play to you, and you can cast most, it not all moderate spells by yourself.
Channeling: As well as channeling energy through other people, and fire, you can also draw power from the earth now.
Telekinesis: Practicing with this ability has given you the strength to pick up a person supernatural, or not around your size, and huck them across the room. Prolonged use of this will still weaken you however.
Elemental Control: Advancing this far in your powers you have learned the secrets of one of the elements, and you have the ability to command one of them. While it will be weak at first its power will grow. Spells of your chosen element will also be stronger. (You can only choose one)
Fire: You can create fires with your mind, and manipulate nearby fire. Though controlling fire larger than a campfire will be difficult, and tire you out quickly.
Air: You can summon a mighty wind to your aid to lift yourself into the air, or a single powerful gust of wind to knock your enemies back. Excessive use of this will tire you out.
Earth: You can control the earth within a ten foot radius of your body. Causing plants to grow quicker, and tangle peoples feet. You can control rocks that are as big as your fist to launch at your foe.
Water: You can draw water from a nearby source, and manipulate it. Heating it up to make it boil, or cooling it off to freeze it. You can also create small objects out of the water for weapons. Like small knives, or needles.
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Master Witches (Ages 33-40)- Through long hard years of practice, and teaching you are one of the pro's. No one would ever cross you.
[/b] You don't even need to try at this point, and you don't even have to touch the person anymore. Just making eye contact is enough for you to activate this power. Its pretty much mastered at this point.
Pain Infliction: You have gotten so strong that when you use this blood is actually spilled. When you use this for an extended period of time blood will start coming out of your victims nose, and eyes.
Spell Casting: Moderate spells are nothing to you anymore, and you can even cast a few advanced spells by yourself.
Channeling: People, fire, earth, and now you can draw energy from water to help fuel your spells.
Telekinesis: Picking up objects larger than yourself such as furniture barely makes you sweat. You can easily pick up a few pieces of furniture at once, and hurl it at your enemies.
Elemental Control: You are becoming stronger in both your magic, and your chosen element. Along with all of your abilities you are becoming quiet the threat.
Fire: You can control, and create fires as large as a bonfire. You can even walk through fire with no harm done to your person, and even use fire in a flamethrower like fashion. You can create fireballs the size of basketballs, and hurl them at foes with incredible force.
Air: You can use your element to pick up another person, and guide them as softly, or as hard as you want to their destination. Or create a mighty blast of wind that can hurl your enemies across a room.
Earth: Your control is getting better, and you can accelerate the growth of plants to entangle an entire persons body in a matter of minutes. You now can pick up rocks as large as a basketball, and hurl them at enemies.
Water: As well as being able to freeze, and boil it, you can also cause water to evaporate into steam. You can control up to 5 gallons of water at once.
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Grand Witches (Ages 41-55)- You are one of the elders, and even supernatural creatures fear you.
[/b] The pain you can inflict with this is so intense that you can literally cause them to pass out from just the pain alone.
Spell Casting: Advanced spells are a cake walk for you because you have so much power at your disposal. Ancient spells will still give you some trouble but with a friends help even they are not a challenge.
Channeling: Along with People, fire, earth, and water. Air is now yours to draw power from giving you one more thing to add to your already impressive power reserve.
Telekinesis: Your so strong you could easily lift up two to three people at once with just your mind, and hold them still. You are starting to get scary good with this power.
Conjuration: If you are this strong you can even summon items to you. The item has to already exist, but it is yours to command. This includes people, and spirits as well.
Elemental Control: You have mastered your element, and many wouldn't want to fight you on your own turf.
Fire: You can create flames as large as your body, and hurl them at people to cause great damage. Your flames are hot enough to melt steal, and you can control the color of your fire for aesthetic purposes.
Air: You can create mini twisters around your person that are as large as basketball baskets. You can fly short distances with your element.
Earth: All the earth within a 20 foot radius is yours to command. Causing plants to grow to enormous proportions in a matter of seconds, and being able to encase an entire body. You can even control chunks of earth the size of your body.
Water: You can freely switch between the forms of water on a whim. Going from frozen to steam, to water easily, and quickly. You can also control up to 10 gallons of water.
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Elder Witches (Ages 56+)- You have been around for a while, and you know what you are doing. Any person would be scared to face you.
[/b] Your skill with this is unmatched, and it is possible for you to kill someone with prolonged usage of this ability.
Spell Casting: You are pretty much able to cast most spells by yourself, and only Ancient Spells give you a hard time, but you can even cast a few of them on your own.
Channeling: So you have people, and the elements already to get your strength from. What else could there be? You have learned how to draw strength from celestial events such as comets, and eclipses when they happen. Increasing your power exponentially, and making you scary.
Telekinesis: Your proficiency with this power is scary, and you can hold three people in the air along with a few objects around the same size as your body. You could move them around as well. Though it won't be immediate after a while this power will start to drain you.
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PowersWitches Brew: All witches have the ability to brew supernatural potions with a variety of effects.
WeaknessesPretty much anything that can kill a human can kill them.
Overuse of their magic can weaken them, and even kill them.
Fear can cause a temporary block on their powers.
Can BecomeVampires
Werewolves
Unique Powers:Mind Control: Similar to a vampires compulsion it gives the Witch the ability to control weaker human minds.
Mind Stun: This gives them the ability to knock someone unconscious for a few minutes.
Illusion: This gives them a limited to cast an illusion on a small area distorting reality, and confusing those within the illusion save for the witch.
Note: If they get transformed into one of the other races, they don't retain their magic abilities.
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